Blog | |
---|---|
Use COM for game engine?I recently picked up a book on ATL and started learning about the basics of COM development. From what I've read so far, it seems that using COM to serve up a game engine within a DLL to a game executable is a feasible idea. Considering that you would have a well-known engine interface between the engine and the game, and that as the engine matures and adds features, the interface can be easily improved and used, I think it's quite possibly a working solution. You could then basically just distribute the DLL and the interface and new games could take advantage of the features by retrieving a newer interface from the DLL. I realize that DirectX is completely based on COM, but is COM a good idea for a game engine that overlays DirectX? Are there any significant disadvantages that would be su |
|
Can depth peeling be implemented without any shader?
I don't know shaders, but I have a basic idea of their concept. |
|
alternatives to long else if and switch statements
I`m working on a project where there is a massive amount of library/engine files being used from the last project. In quite a few there are crazily long if-else and even nested trailing if-else statements making some changes hard to debug and sometimes it`s hard to see where the missing curly bracket is on compiling errors. |
|
[c++] Enum, sizeof
1. Enum |
|
Terrain render process
Hello, I'm in doubt about which method should I use to render my terrain. |
|
SlimDX problem under Win7x64
Hello, |
|
Collision Detection
Hey guys, |
|
Call of Duty: Ghost’s underwater guns actually work in real lifeGuns that shoot underwater? The sub-surface firefights in Call of Duty: Ghosts might require a huge suspension of disbelief, but the technology itself is very real, and has been since the '70s. |
|
animate sprite in dx11
So i tried to implement sprite class but i've stuck with the animation. I just can't understand how should i create new texture which's part of source texture. And then how should i set that texture in shader? I was told that sprite code sample included in dx sdk but i can't find it... |
|
Creating a very simple multiplayer game.Hello. For few months I've been toying around with C++/C#/Java and AS3. I've managed to create some simple games like Pong, Mario-like platformer, Angry Birds - like game, Solitaire, a racing game and few others. I feel confident enough and I would like some indications for creating some online multiplayer games. No, I'm not thinking at games like World of Warcraft/League of Legends or any other similar games, I'm not stupid. I was just thinking at something like 2-players Pong, Tic Tac Toe, 2-player racing game, an online card game and a chess game. First, I was thinking of using Java/Flash to make the games and embed them in a website (would be great if I can use blogspot.com or any other free website creating platforms for testing purposes). No downloadable client, browser based. And se |
|
distributing my program
I made an online chat program with SFML on Windows 7 and I am trying to distribute it to my friends who also have Windows 7. |
|
HW accel Matrices on android (NDK)
on windows/directx i have XMMATRIX. on ios i have GLKit and GLKMATRIX. i can't seem to find a hardware accelerated matrix library (for example on armv7 uses NEON extension for matrix multiply) for android that i can use on the C++/NDK side. anyone have any recommendations? |
|
Brute Force Perfect Hash with GPU?
Any brute force Multiply-Add-Shift lib to calculate a perfect hash for ~50 unqiue integers? |
|
Using the message loop in another source file?
So after learning a bit about DirectX, I understand that most of what goes on happens inside the message loop. |
|
Mount your friends and goat in this human pole climber for XBLIG, later PC"Simulated sports like experience" multiplayer Mount Your Friends is available on XBLIG today and has joined the Greenlight fight for Steam distribution. Each player takes a turn climbing the fleshy tower and is eliminated if the climber runs out... |
|
Directx 11....
Hi there, |
|
getline/else if
Just starting out in this programming adventure, and I've run into a problem already with my getline function and else if. |
|
store values from string in an array
I have a string: |
|
Client-server RTS lockstep
Am I right that client-server lockstep would require commands to be executed 4 turns (800ms) after they were issued? |
|
CPU Skinning, mesh to joint space (Offset matrix)
Hey guys, i'm trying to manually calculate a models offset matrix (Mesh to joint space). I came across some documents that this should just be the inverse of the bind pose. That is true, except for some formats seem to have a different offset matrix for each mesh. I have the mesh in world space, and the joint in world space. I'm trying to get a matrix that would let me do mesh to joint transforms.... Here is my code so far: |
© 2010-2018 Fabrizio Fichera
evolveStar.com provides a search engine that allows you to gather information to write their own blog.
evolveStar.com enhances the sources displaying the logo of the site.
If you want to remove your site or you believe a site listed infringes copyright, please report it to: info@evolvestar.com
Specifies the subject copyright violation and the url of the page
evolveStar.com respecting the law DMCA (Digital Millennium Copyright Act) will immediately remove whatever its merits.
Next will be effectual and relevant checks.