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ShaderToy: Build and Share Your Best GLSL Shaders

geeks3d.com - 2013-02-25 14:30:02 - Similar - Report/Block

The Beautypi team (Inigo Quilez and Pol Jeremias) has released ShaderToy, a WebGL application that allows to build, live code and share GLSL shaders. ShaderToy is probably based on iq’s Shader...

GLSL Hacker 0.5.0 Released for Windows, Linux and Mac OS X, Python Support Added

geeks3d.com - 2013-05-14 13:42:49 - Similar - Report/Block

1 – GLSL Hacker Overview 2 – GLSL Hacker Downloads 3 – GLSL Hacker Changelog 1 – GLSL Hacker 0.5.0 overview A new version of GLSL Hacker is finally available. I don’t...

Emulating the GLSL flat qualifier in GLSL 120

stackoverflow.com - 2012-03-15 12:02:32 - Similar - Report/Block

I want to emulate flat shading in a GLSL shader. Usually I would do that by passing the normal with a qualifier to prevent interpolation in the fragment shader. However, is not available on GLSL 120. How can I emulate it without duplicating the vertex data? (This is premature optimization, rather post-mortem.)...

Why do I need GLSL?

gamedev.net - 2012-08-23 02:11:47 - Similar - Report/Block

I don't understand why I need to learn GLSL. What are some stuff that is not possible to do in normal OpenGL, but possible with GLSL...

Learning GLSL all over again

gamedev.net - 2013-03-05 23:25:39 - Similar - Report/Block

Sorry to start another thread about GLSL, but right now, I'm getting confused with GLSL 150. It looks like quite a bit has changed since the last time I ever touched GLSL. What I really have a hard time figuring out (from what few and obscure tutorials I find on the net) is how does OpenGL know what is the vertex or fragment colour? Ther...

how to compile ASSIMP using vs 11

gamedev.net - 2013-05-19 00:18:29 - Similar - Report/Block

Hi all, Recently I'm learning opengl with GLSL, and come to the phase where 3d model is needed. my problem is I can't build assimp appropriately under VS 2012. Should I just create a new project and add all source code and build them? Can someone provide a tutorial on this?(I got my boost installed.) Thanks.

Glsl - Which is faster: lots of if statements or lots of seperate shaders?

gamedev.net - 2013-04-18 08:56:30 - Similar - Report/Block

Ive noticed that as I add more features to my glsl shader I have been getting really poor performance. I currently have one shader with multiple blocks of if statements that apply different effects such as normal mapping, specular, lighting and etc... I was wondering if it would be more efficent to just generate a new frag and vert shader...

Intel HD 4000 and texture2DArray w/OpenGL2.1 & GLSL1.2

gamedev.net - 2013-06-01 13:30:21 - Similar - Report/Block

I am trying to use GLSL 1.20 and GL 2.1 with texture arrays. I can get it to work with Nvidia and probably AMD also(haven't tried to no access to hardware). When I try to run the same code on Intel HD 4000 GPU, the textures are all white... I see support for the GL_EXT_texture_array in the extension list, but the documentation says GLSL s...

GLSL vectors questions

stackoverflow.com - 2012-03-22 14:03:46 - Similar - Report/Block

In OpenGL GLSL syntax, is there any difference between the components of a vector? I mean, for a given vec3, the xyzw, rgba and stpq, have any real differences between them or is just a helper? So if I set a color value into a vec3, I assume that though for making it clear to read I would use the rgba, xyzw would give the same values, rig...

world-space pixel width in vertex shader

stackoverflow.com - 2012-06-07 19:11:09 - Similar - Report/Block

I want to compute the word-space width of a pixel in a glsl vertex shader but I can't seem to get the math right. Here is an obviously incorrect example: // GLSL VERTEX SHADER #version 410 compatibility uniform vec4 viewport; // same as glViewport​ in vec4 gl_Vertex; void main () gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; f...

Andmade Share Pro for Android

androidzoom.com - 2012-07-19 15:34:53 - Similar - Report/Block

by Andmade Software Andmade Share Pro is the advanced share application. It replaces the system share menu with the new one with many usable features. Just share and enjoy! Basic features: - Share to multiple applications at a time. - Reorder the share list with... $1.00

GLSL Vertex Shader error

gamedev.net - 2012-08-30 23:47:34 - Similar - Report/Block

Hello, I get an error while compiling my vertex shader. Here is the code for my shader: MaddEngine.vert GLSL vertex shader used by Madd Engine void main() gl_TexCoord[0] = gl_MultiTexCoord0; gl_Position = gl_ProjectionMatrix * gl_ModelViewMatrix * gl_Vertex; When I run my application, it outputs the InfoLog to a file, here it is...

evolveStar Join

glGetUniformLocation not needed anymore using OpenGL 4.3

gamedev.net - 2013-05-18 03:13:14 - Similar - Report/Block

Hi all, I have read recently a new feature of OpenGL who is GLSL binding. layout(location = 0) uniform sampler2D DiffuseTexture; layout(std140, location = 0) uniform ShaderBuffer ... Since all can be binded in the GLSL shader, is glGetUniformLocation needed anymore ? Thanks...

TFS 2010: Copy _PublishedWebsites to test server

stackoverflow.com - 2010-10-09 02:16:32 - Similar - Report/Block

I've seen similar questions and answers but found them not really what I want. I have a large solution with several web projects in it. All the web projects share some common code so they are all part of the same solution (there is a common project that is referenced by all of them). I've been running on Team Foundation Server 2008 and we...

Recent Refit Enterprise Build

thereplicapropforum.com - 2013-04-20 04:13:14 - Similar - Report/Block

Hey guys. New to the site. I am a regular over at Hobbytalk, so there may be some people here that know me from there, but for those who don't, I just thought I'd share here as well. Just recently completed my latest Refit. It's the 6th one I've built over the years. I chose not to light it as I just wanted it to be a quick build. It's do...

Error adding Tomcat6 to Eclipse Juno

stackoverflow.com - 2013-04-11 11:24:17 - Similar - Report/Block

I have installed tomcat6 & tomcat6-admin on ubuntu 12.10 using sudo apt-get install tomcat6 tomcat6-admin I build some a source code(openbravo erp) code from ant install.source build was successfull. I am trying to add the tomcat6 to the eclipse IDE juno, but i get the error - Could not load the Tomcat server configuration at /usr/share/...

How to get ipa file from build folder in iphone sdk 4.3

stackoverflow.com - 2011-04-29 08:44:19 - Similar - Report/Block

I need to share distribution build to my client. When I used Xcode 4.0 it was very easy to find it. But now I am not able to see where the build folder places in the application folder. Now I am using Xcode 4.3. And it is little confusing for me. Can you guys please tell me the steps to find it out. Thank you, Chandra.

How exactly is GLSL's "coherent" memory qualifier interpreted by GPU drivers for multi-pass rendering?

stackoverflow.com - 2012-03-16 03:56:36 - Similar - Report/Block

The GLSL specification states, for the "coherent" memory qualifier: "memory variable where reads and writes are coherent with reads and writes from other shader invocations" In practice, I'm unsure how this is interpreted by modern-day GPU drivers with regards to multiple rendering passes. When the GLSL spec states "other shader invocatio...

Eclipse CDT C/C++ Build Command error

stackoverflow.com - 2012-05-05 19:38:04 - Similar - Report/Block

(sorry for my bad english...) I'm trying to build my .so library in Eclipse, with the CDT plugin. (It's an android project, with native code...) I changed the build command [Project-> Properties-> C/C++ build] to suit my needs: C:\SDK ndroid-ndk-r8\ndk-build.cmd But I got this message in the console: C:\SDK ndroid-ndk-r8\ndk-build.cmd Can...

Iron man Mk VI

thereplicapropforum.com - 2013-03-13 12:29:08 - Similar - Report/Block

Hi guys. Just thought id post up my IM build. This is just an update on how far i progressed and basicly just wanted to share it with you all. This is my first ever build so bare with me :p First of just wanna thank Stealth, Xrobots, Drack for their tutorials and JFcustom for the foam files. This is what i got so far. I also have the hip...

[ROOT] Motoshare 2: Old Bug, New Exploit

grupoandroid.com - 2013-04-23 07:31:13 - Similar - Report/Block

As promised, this post describes how to root the Droid Bionic Jelly Bean build. It should also work on the XT910 Jelly Bean build, but this hasn't been tested yet. Fortunately for Bionic and XT910 owners, I was able to modify Motoshare, which was originally created for the Atrix HD, to work for these devices. My plans to stop looking for...

NEW Build -FM2A85X Extreme 4 & GSKILL F3-14900CL9D-8GBSR 2x4gb

tweaktown.com - 2013-02-10 17:50:27 - Similar - Report/Block

I have just started a new build with the extreme4 and I ordered the GSKILL F3-14900CL9D-8GBSR memory before checking out the memory support list, and now that I have I don't see my memory listed. does that mean that that memory will not work for this motherboard? I've been picking my parts for the build at Pick Parts, Build Your PC, Compa...

Solution to TFS Build Error - The Silverlight 4 SDK is not installed

dotnetshoutout.com - 2013-06-04 04:49:11 - Similar - Report/Block

Today while creating my first CI Build definition in the Visual Studio Team Foundation Server, I noticed that, though the Silverlight 5 SDK is installed in the server, I was unable to run the build. It was throwing an error message that says “The Silverlight 4 SDK is not installed”. The issue was not actually with the Silverlight SDK and...

glTexParameter and filtering in OpenGL and GLSL?

stackoverflow.com - 2011-01-12 06:25:30 - Similar - Report/Block

I have a couple questions about glTexParameter and filtering 1) What is the scope when applying a glTexParameter (specifically the filtering)? Here's a scenario: Bind a texture. Set the filters to LINEAR Set the texture to "Sampler1" of a shader Bind another texture. Set its filters to NEAREST Set that texture to "Sampler2" of a shader Wh...

A Plus On Google: The Google+ Share Button

websitetooltester.com - 2012-05-02 16:55:00 - Similar - Report/Block

Nowadays, in the World Wide Web, it is all about sharing. People all over the world share all kinds of news, photos of people, memes and almost anything under the sun. Because of this reason, social networking sites like Google+ have come up with something that makes this easier: the Share button. The Google+ Share Button With the Googl...

CruiseControl.net ndk-build on Windows 64bit without Cygwin

stackoverflow.com - 2012-08-09 08:17:08 - Similar - Report/Block

Latest Android NDK (version 8) allows to call ndk-build without additional cygwin installed. My question is: can I plug this into CruiseControl.Net for periodical native build? I assume that most likely I would need to use Ant as a build method and then add it to ccnet server config. So the questions are: How to call ndk-build.cmd fr...

SMS Share for Android

androidzoom.com - 2013-02-27 01:34:46 - Similar - Report/Block

Motasem Dana Socialize and share your messages with friends on most popular social networks: Facebook, Linkedin and Twitter. Open SMS Share and select the message you want to share, message will be opened in a new window for editing, edit message or share it... FREE

Share to me your kiss experience ..

istorya.net - 2013-03-01 11:48:23 - Similar - Report/Block

Share lanq muh kai wah ku kasuway anang mga kiss2 .. i just want your techniques on how to kiss a girl .. SHARE ... SHARE ... SHARE ...

My dual sonosub build Dayton DVC 15" "SWE"

hometheatershack.com - 2013-03-04 13:55:06 - Similar - Report/Block

Hi! Read alot of DIY builds in your forum and got alot of inspiration so I´m happy to share my build thread from the Swedish forum. Dual Sonotube 400mm diameter absolute minimum to fit a 15inch driver :) Amp: Behringer iNuke 6000Dsp Drivers: Dayton Audio DVC385-88 15" Gallery http://www.minhembio.com/MattiasBGD Build thread http://www.min...

iOS vs Android: Both Worth Your Investment?

getelastic.com - 2013-06-10 10:04:31 - Similar - Report/Block

You may have heard Android leads Apple in mobile operating system share, yet Apple still leads in app variety, downloads, usage and revenue (for now). As a marketer faced with pressure to go mobile, can you prioritize your mobile development between platforms, or are they both essential to your business? It’s not completely about OS (devi...

Run preceding build steps even on failed build

stackoverflow.com - 2012-03-15 13:56:34 - Similar - Report/Block

I'm wondering if there is a way to force TeamCity to run a given build step even if preceding build steps fail. I want to do this to clean up after the build and terminate any started processes etc.

Need Help to Identify Tablet

androidtablets.net - 2013-04-19 22:35:29 - Similar - Report/Block

my tablet unknown device t98 Code: build.prop # begin build properties # autogenerated by buildinfo.sh ro.build.id=IMM76D ro.build.display.id=nuclear_a703-eng 4.0.4 IMM76D 20130125 test-keys ro.build.version.incremental=20130126 ro.build.version.sdk=15 ro.build.version.codename=REL ro.build.version.release=4.0.4 ro.build.date=201...

Intermodule dependency in ant

stackoverflow.com - 2012-03-17 00:53:55 - Similar - Report/Block

I am using Ant 1.8 I have multiple modules in intelliJ IDEA. Each module has a build.xml and currently i need to browse till build.xml of that file and run ant for every module. e.g. module B's build success depends on whether module A's build was successful. Now, i want to update this process. It will be great if an option exists wherein...

GLSL fragment shader on differend videocards

stackoverflow.com - 2012-03-26 11:29:35 - Similar - Report/Block

everybody! I'm trying to convert 12-bit YUV frame(YUV420P) to 24-bit RGB frame with GLSL shader... On nvidia videocard it is working, but on ATI videocard it is working too, but works not correct. Here is code of shader: uniform sampler2DRect y_texture, u_texture, v_texture; uniform float imageHeight; void main(void) { float sx, sy, r,...

DL-44 ANH HEro Blaster build for Avbat

thereplicapropforum.com - 2013-05-09 08:16:10 - Similar - Report/Block

After seeing my build of my own Hero blaster Avbat asked me if I would take on his assembly for his DMachinist run parts kit on a Denix... It's going to be a few weeks in the making, as I am balancing his build along with my business, father of a two year old, and some lightsaber commissions, but I got a little started and wanted to share...

Implement Android Share

stackoverflow.com - 2013-03-19 17:44:37 - Similar - Report/Block

I've seen plenty of example where people are sharing content from their application but I want to be able to share content with my application e.g. Users can press share via then Twitter. Does anybody know any tutorials or guides? Also would you be able to share with a service? Would be a great feature to include :) Thanks...

silent hill pyramid head build

thereplicapropforum.com - 2013-04-22 13:21:56 - Similar - Report/Block

hi guys, i'm new here in the RPF and i just wanna share my current propworks :) Attached Thumbnails...

[GLSL] Карта освещения - OpenGL

cyberforum.ru - 2013-05-05 15:28:35 - Similar - Report/Block

Мне нужно сделать поддержку большого количества источников света, вычислять для каждого кадра - слишком медленно, а т.к. источники света постоянно на одном месте будут, можно просто один раз просчитать освещение и всё. Как создать карту освещения при помощи GLSL? Расчёт освещения попиксельный.

GLSL - катастрофически медленно - OpenGL

cyberforum.ru - 2013-03-24 09:17:02 - Similar - Report/Block

Здравствуйте С год назад написал большой (25K) GLSL шейдер. Ну понятно для phong render (насколько я знаю иначе никак) + поддержка до 8 текстур и до 8 источников света. Конечно что это ужасно медленно я знал и год назад, но после приключений с одной картой (хз где юзверь ее выдрал) у меня уже не было никаких сил чего-то ускорять. Сейчас,...

Construire un monde avec les fonctions de distance en GLSL (Raymarching)

developpez.net - 2013-06-11 23:46:30 - Similar - Report/Block

Un article d'Alexandre Mutel a été publiée la semaine dernière sur la technique de Raymarching et des DistanceFields Cette semaine, l'équipe de la rubrique 2D/3D/Jeux vous propose une autre explication , accompagnée de plus de code (GLSL) de cette technique de rendu, facilement implémentable dans les shaders. Amusez-vous bien avec cette t...




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