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animate sprite in dx11

gamedev.net - 2013-06-09 20:06:53 - Similar - Report/Block

So i tried to implement sprite class but i've stuck with the animation. I just can't understand how should i create new texture which's part of source texture. And then how should i set that texture in shader? I was told that sprite code sample included in dx sdk but i can't find it... Sorry for my poor english, im from Russia...

Minecraft 1.5.2 - Arcility texture pack 64x - VideoModGame

feedburner.it - 2013-05-31 14:30:23 - Similar - Report/Block

La texture nasce quasi come tutte da un'uso personale, ma Magicman88999 dimostra la sua bravura a t 4 Voto(i)...

Mipmaps and Texture Seams

gamedev.net - 2013-05-31 08:35:11 - Similar - Report/Block

Hey guys, I'm having a bit of an issue with texture mipmaps. I have a model that uses a diffuse texture that doesn't stretch to the edge of the image file. To clarify, the edges of the texture are padded with a solid black color, and the texture coordinates on the model never hit either 0 or 1, they use a smaller subset of the texture. Wh...

Farming simulator 2013 - Texture Fiori HD V1 - VideoModGame

feedburner.it - 2013-05-22 17:33:59 - Similar - Report/Block

Oggi abbiamo nuove Texture Erba con i Fiori per abbellire la vostra mappa, una bellissima idea del 2 Voto(i)...

D3D11 multitexturing

gamedev.net - 2013-05-18 12:55:19 - Similar - Report/Block

I'm attempting to play around with signed distance field rendering in D3D11, and I need to access multiple textures from the same pixel shader. The thing is, these are volume (3d) textures, not standard 2d textures, and I need to access them dynamically (ie. I need to be able to select the texture by an index or variable). I'd love to use...

Minecraft PE Texture Packs for Android

androidzoom.com - 2013-05-14 15:43:31 - Similar - Report/Block

Arran Apps This is the #1 App for Minecraft PE Texture Packs! We add new texture packs daily! We have a wide selection of texture packs to choose from! *FREE* - This app comes with a free guide on how to install texture backs to Minecraft PE! * Updated... FREE

Kevin R.'s Review of Deuces Detail - Kirkland (5/5) on Yelp

yelp.com - 2013-05-01 06:04:19 - Similar - Report/Block

Deuces Detail did a fantastic job on my sons Toyota, attention to detail was given and the price was very competitive.

Java - LWJGL Loading texture, only the lastest texture that I load works

stackoverflow.com - 2013-04-20 12:41:19 - Similar - Report/Block

I am creating a game in LWJGL and im currently implementing textures. (3D) When I load only one texture using my method it works fine, but if I load 2 textures or more only the latest texture that I loaded is active and I can only use that one... See the code and you will understand: my method to load a texture: private int[] loadRTexture...

Thread-Safe Game Engine: Multi-Threading Best Practices?

stackoverflow.com - 2013-04-19 16:41:27 - Similar - Report/Block

I'm writing a multi-threaded game engine, and I'm wondering about best practices around waiting for threads. It occurs to me that there could be much better options out there than what I've implemented, so I'm wondering what you guys think. Option A) "wait()" method gets called at the top of every other method in the class. This is my cu...

Android OpenGL colors of texture degradation

stackoverflow.com - 2013-04-11 16:40:35 - Similar - Report/Block

I am using OpenGL for 2D graphics, loading texture from 32-bit PNG image and when texture is drawn on the screen, colors look weird. It looks like colors are not totally accurate, something like less than 8 bits are used for each channel. On the image below on the LEFT is original output from device, on the RIGHT is original image. You ca...

How to generate mipmap for a texture

gamedev.net - 2013-03-27 11:30:11 - Similar - Report/Block

hi all Here is my case: An empty 2d texture is created and then it is filled with some memory without mipmap information. I want to generate mip mapping for the texture. It's dx11. I see there is an interface called "GenerateMips" could do some sort of job. But "GenerateMips" requires the "D3D11_RESOURCE_MISC_GENERATE_MIPS" , which is onl...

Netherdragon texture pack

deviantart.com - 2013-03-23 12:00:37 - Similar - Report/Block

Now you can get it in your Minecraft! You can download this deviation, or download via Mediafire This was edited from the original Netherdragon to work in-game. Colours will vary, because Minecraft doesn't have a physically accurate shader. Once again, this wasn't completely my idea Minecraft is a trademark of Mojang AB Programs used: M...

evolveStar Join

App looks like master-detail acts like tabbar controller

stackoverflow.com - 2013-03-15 15:24:30 - Similar - Report/Block

I need to develop something looks like master-detail ipad app but needs to act like tab bar app. To make it more clear I will try to explain with below example. Master View Detail View Controller || || Section A -Navigation Controller Section B -Navigation Controller Section C -Navigation Controller I was thinking how to do that and foun...

DX10: Render back buffer to texture

gamedev.net - 2013-03-14 16:20:52 - Similar - Report/Block

I want to render the back buffer to another texture (performing scaling and other operations). If the back buffer wasn't created with the D3D10_BIND_SHADER_RESOURCE flag, is my only option then to create an intermediate texture (where I *do* set D3D10_BIND_SHADER_RESOURCE), use CopyResource() to copy the back buffer to the intermediate te...

Get DX10 Texture object from classic DX9 sampler

gamedev.net - 2013-02-28 15:25:35 - Similar - Report/Block

Hi all In DX10/11 the sampler and texture objects have been separated, whereas in DX9 there was only one object for both. Meaning, the Sample() and Gather() functions in HLSL require an object of type Texture which I do not have with a "classic" DX9 sampler2D object. So is there a way to access the Texture object of a DX9 sampler2D object...

Flip (Mirror Vertical) a texture

gamedev.net - 2012-11-15 04:21:37 - Similar - Report/Block

I have been having issues 'building' a texture from several others. At first I thought I needed to 'blit' one texture upon the other, then I realized, I need to 'render' onto a texture. So , I have my src textures, and I render them onto my destination texture, this works great, until I then try to use that destination texture, and its to...

Storing non-color data in texture from pixel shader

gamedev.net - 2012-11-13 00:02:03 - Similar - Report/Block

I am using a pixel shader to put some data into a texture. Typically, with a float4 formatted texture, you would output RGBA color data to the texture where each color component is a 0.0 - 1.0 float value. I'm trying to use the pixel shader to store non-color data. This texture is not meant for display. Instead, once the texture is fille...

Get and Set pixel colors from ID3D11Texture2D

gamedev.net - 2012-09-18 10:42:58 - Similar - Report/Block

Hey guys, I'm trying to do a water like effect like this one : (Processing uses a Java-Like langage) http://www.openproce...rg/sketch/43543 The thing is that it works by replacing the color of one pixel from the texture on the back by another one when the pointer of the mouse is moved. So my question is, do you know how I can get all the...

Blender to XNA: Skinned Model Renders Black

gamedev.net - 2012-09-14 07:54:51 - Similar - Report/Block

Hello all, I am trying to import a skinned model into the Skinned Sample from Microsoft. The model was built in Blender 2.63a with an animation, a material, and a texture. The model renders perfectly with Blender, but once exported, the model loses all reference to the texture. The model renders black in XNA, and VS doesn't complain about...

Texture Interpolation Problem With Transparent Pixels

gamedev.net - 2012-09-09 07:31:03 - Similar - Report/Block

Can somebody please tell me how I can stop texture interpolation from interpolating with fully transparent pixels? I am just using this code for interpolation: glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE _MIN_FILTER,GL_LINEAR); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE _MAG_FILTER,GL_LINEAR); At the moment my sprites that use transparency all h...

Ambient Textures Pack (Sound Packs)

audiojungle.net - 2012-09-08 04:47:32 - Similar - Report/Block

Futuristic deep sounds. 1. Texture 1: 0:21 2. Texture 2: 0:24 3. Texture 3: 0:31 4. Texture 4: 0:32 5. Texture 5: 0:31 6. Texture 6: 0:24 7. Texture 7: 0:29 8. Texture 8: 0:28 9. Texture 9: 0:29 10. Texture 10: 0:28...

how to simulate a lamp in libgdx?

stackoverflow.com - 2012-09-04 01:24:06 - Similar - Report/Block

I am using libgdx and I was wondering how to simulate a lamp. What I mean is that I have a background texture and all the colors in it are pretty dark becuase it is suppose to a dark environment. What I want to do is to grab a region of the texture and make all the colors brighter like if it there was a lamp somewhere. Now, the lamp is s...

D3DXCreateTextureFromFileEx & Texture Detail

gamedev.net - 2012-08-19 22:59:35 - Similar - Report/Block

Hello all, This is just a pretty basic question, but I feel I'd get a straight forward answer here. I am using D3DXCreateTextureFromFileEx in DX9 to load my textures and I am wanting to use the setting provided by the function for Texture Detail options within the game. The function at present: D3DXCreateTextureFromFileEx(pd3dDevice, file...

OpenGL Texture Blur?

gamedev.net - 2012-08-17 01:26:27 - Similar - Report/Block

Hey, in opengl when I load a texture and stretch it across a face it blurs the picture a bit. I'm guessing this is openGL's default way of stretching textures. Is there a way to change it from texture blur to just normal stretch? For instance: I've drawn an 8*8 pixel image in gimp or something and I put it on a face of a cube in opengl, o...

how to use glVertexPointer

gamedev.net - 2012-08-05 16:32:00 - Similar - Report/Block

I am pretty new to OPENGL, and could any one help me ? thanks !! I have a texture which contains number of tiles (each tile is part of this texture). now I want to draw all the tiles in one draw call : glDrawElements(), (every tile's vertex coordination is different). something like: glVertexPointer(); //set the vertex array, glTexCoordPo...

OpenGL Palette Swap shader?

stackoverflow.com - 2012-05-30 22:09:48 - Similar - Report/Block

I'm coding a fighting game in which each character has a great number of sprites, and each character has several different palette swaps. I've been trying to use a grayscale texture for each sprite, and a 256x1 texture for each palette. My shaders look like this: Vertex: varying vec2 coord; void main(void) coord = gl_MultiTexCoord0.xy;...

How do I use VBOs to render a texture in LWJGL?

stackoverflow.com - 2012-05-26 07:26:50 - Similar - Report/Block

I am using the Lightweight Java Game Library to attempt to make a BrickBreaker-type game. I have made an extremely simple 16x16 png texture for the brick - I know how to render the texture using immediate mode, but how can I do it with Vertex Buffer Objects (VBOs), or even just vertex arrays? Please give me all code, from generating the h...

perspective correction, texture interpolation opengl

stackoverflow.com - 2012-05-20 03:24:47 - Similar - Report/Block

1) In opengl, in texture mapping, when you specify texture coordinates for two different vertices,for a point in between are texture coordinates interpolated, or/and are the rgb values at the specified texture coordinates interpolated? 2) Also, could someone post/link to a full example (with actual coordinates) of texture coordinate inter...

GL_CLAMP_TO_EDGE should be used in NPOT textures

stackoverflow.com - 2012-05-18 11:05:15 - Similar - Report/Block

I have two images: PNG (sRGB) 64x64 (dowloaded fron network) PNG (sRGB), ported from fla to png, then, from png to jpg with sRGB, then to PNG (sRGB). I'm trying to fill poligon with texture, created fom this image: CCTexture2D *texture = [[CCTextureCache sharedTextureCache] addImage:spriteName]; poligon = [[[PhisicsFilledPoligon alloc] i...

DL - Demonic eye texture

deviantart.com - 2012-05-04 01:41:47 - Similar - Report/Block

Another eye texture pack Dunno ... yeah enjoy and stuff xD download to the right comes in 10 different colors you can recolor them fits the best on kio credit please? don't claim it as your own no redistribution, only on done models...

OpenGL: Read pixels from FrameBuffer for picking rounded up to 255 (0xFF)

stackoverflow.com - 2012-04-12 14:29:50 - Similar - Report/Block

I am trying to implement object picking by packing the vao id to RGBA and render with it to an off-screen buffer which I then try to read with a buffer object. I am rendering to an off-screen buffer by creating a texture and a z-buffer RenderBuffer Object then attaching them to a FramaBuffer object as such: /* create a framebuffer object...

requiem for a broken world

deviantart.com - 2012-03-28 02:53:53 - Similar - Report/Block

credits and thanks to the groovy folks supplying the stock images used and listed below [link] bg by * AshenSorrow [link] texture by * AshenSorrow [link] birds by ~ mimose-stock [link] crow by ~ phantompanther-stock [link] planet by = night-fate-stock [link] texture by = Fairiegoodmother [link] texture by ~ Variety-Stock [link] te...

Getting multiple copies of table in detail band

stackoverflow.com - 2012-03-22 03:53:10 - Similar - Report/Block

I am new at ireport. So I want to make a simple report based on data. My problem is when my rows are less then detail band's size the whole table gets repeated in detail band, and I dont want it again. If my rows are aproximately 5, then same table gets copied 4 times in detail band, and not only table but each and every thing I put in de...

Texture 22.

deviantart.com - 2012-03-22 00:47:10 - Similar - Report/Block

Comenta y agrega a s por favor. Créditos son bienvenidos. Apreciaré si me muestras tu trabajo con la textura. Comment and add to s please. Credits are welcome. I'll appreciate if you show me your artwork with the texture.

How do I shift the hue of a LWJGL texture?

stackoverflow.com - 2012-03-08 02:08:22 - Similar - Report/Block

I am trying to do a Photoshop-like hue shift on a texture. My code is somewhat like this: glColor4f(0.0f, 1.0f, 1.0f, 1.0f); //bind texture, draw quad, etc. Here is a picture describing what happens: I can't post images yet, so here's a link.

Andengine: What happened to ITexture?

stackoverflow.com - 2012-03-07 07:34:04 - Similar - Report/Block

I'm trying to use the GLES1 version of the texturepacker extension. It refers to an interface: org.anddev.andengine.opengl.texture.ITex ture; This is no longer part of the main Andengine GLES1 code base. I want to be able to use the texture packer extension, and update it, but I don't know what this interface is or does. What has it been r...

How do I load a texture into a shader (DirectX11/SlimDX)

stackoverflow.com - 2012-02-28 22:08:07 - Similar - Report/Block

I have a Texture2D readily available; I have an apparently-working shader texture sampler and shader texture variable that I can put that Texture2D in. The only problem is, I don't know how to load a texture into a shader in DirectX11 - And either Google is being unhelpful, or it's just my inability to construct good search terms. What I...

Problems changing the texture of a polygon in a thread.... white textures

stackoverflow.com - 2012-02-28 14:34:53 - Similar - Report/Block

In some point of my app i need to changue the texture of a polygon. For that, i must load a bitmap from assets folder and then i pass the bitmap to a "loadBitmap" method of my polygon that changes the texture. It is working fine, but i need to move the code into a thread, because the loading time of the bitmap it's frozing my opengl polyg...

glTexParameter and filtering in OpenGL and GLSL?

stackoverflow.com - 2011-01-12 06:25:30 - Similar - Report/Block

I have a couple questions about glTexParameter and filtering 1) What is the scope when applying a glTexParameter (specifically the filtering)? Here's a scenario: Bind a texture. Set the filters to LINEAR Set the texture to "Sampler1" of a shader Bind another texture. Set its filters to NEAREST Set that texture to "Sampler2" of a shader Wh...

10 Great Resource of Free Metal Texture

geeksucks.com - 2010-12-31 06:33:04 - Similar - Report/Block

Texture is one of the most vital resources that can easily help in your any kind of design. Sometimes a simple design with perfect use of a texture gives a real gorgeous look. According to the design option you may need various types of resource. In here I gathered a specific kind of texture, it is metal texture. It can be odd to anybody...




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