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2D Game library that uses OpenGL but works great with Linux

gamedev.net - 2013-05-23 03:23:27 - Similar - Report/Block

I'm looking for a library like "cocos2d-x" that abstracts the OpenGL library for 2D games. I don't need to make 3D games, I'm just need all power of OpenGL for a 2D game. The problem with "cocos2d-x" is have a poor support for Linux (not stable only "usable") and requires a relative high version of OpenGL, that means a lot of "middle age"...

SDL_Surface to OpenGL texture problem.

gamedev.net - 2013-05-22 10:56:53 - Similar - Report/Block

Hello. I have a bit of a problem, so a little help from someone more experienced would be appreciated. :-) I've been using SDL for a few months, and have gotten quite good at it and started making my first game. But now I want my game to use hardware accelerated rendering because software rendering won't cut it any more, so I started look...

Gtk# and OpenGL?

gamedev.net - 2013-05-17 21:49:59 - Similar - Report/Block

I'm really new to using Gtk# and Mono with Xamarin and I'm trying to get up to speed with C# and OpenGL. I tried googling Gtk# with OpenGL, but no real results came of it. I'm an experienced user of OpenGL already and have the basics of C# down already. My primary language is C/C++, so that's what I'm used to. Does anyone know where I can...

Coherent UI - a new GUI library for Unity3D is available on the Asset Store

gamedev.net - 2013-05-16 18:05:50 - Similar - Report/Block

Coherent UI is a HTML5-based GUI library that has just become available on Unity3D Asset store. Buy Basic or Standard version or download a free trial from Coherent Lab’s website All versions of Coherent UI for Unity3D can be used for the creation and implementation of HUDs, menus, dialogs and in-game browsers. Our GUI library currently...

Accelerated OpenGL not found

techguy.org - 2013-05-08 17:44:08 - Similar - Report/Block

Forgive me if this question has been asked often before, but... Minecraft isn't working on our RECENTLY upgraded computer. It couldn't play the game at all before the upgrade, because the graphics card was an integrated one, over 5 years old. I just upgraded it to HD 4000, which is built into the Intel-core i3-3225. I researched, and Mine...

OpenGL 2.0 renderer not supported!

babooforum.com.br - 2013-05-03 18:07:24 - Similar - Report/Block

O que seria essa msg de erro? Aparece quando instalei um pacote de plugin para photoshop e agora que baixei Angry Birds, o que mudou recentemente foi monitor, o antigo queimou comprei uma TV/MONITOR LG 27´ Reason:OpenGL 2.0 is not supported OpenGL 1.4 renderer not supported! Reason:OpenGL 1.3 is not supported Obrigado, Claudio...

Proper memory management in OpenGL on Android devices

stackoverflow.com - 2013-04-22 12:33:16 - Similar - Report/Block

We have an app where we draw many things (mostly OpenStreetMap Tiles but also other images) with OpenGL ES 2.0. This works pretty good, but from time to time the app crashes without any information - this means: The app just closes, not a message that it is crashed and also there is no message in logcat. From experiments we've figured out...

OpenGL 1.1 to OpenGL 3 wrapper

gamedev.net - 2013-04-16 10:26:58 - Similar - Report/Block

Hi. I came across TWL (Themable Widget Library, http://twl.l33tlabs.org/ ) when looking for a GUI library for Java + OpenGL (LWJGL). It looks pretty nice and there is an editor and all. The drawback is that is coded against OpenGL 1.1 spec and I'm using OpenGL 3.3 core. So I looked at the sources to see if I could code a wrapper to get TW...

OpenGL core profile question

gamedev.net - 2013-03-27 16:50:43 - Similar - Report/Block

I'm trying to learn the modern opengl with the core profile (+3.x) but I don't know the best way to initialize the opengl extensions. Glew was a headache for me. I initialized it (and enabled glew experimental) but for some reason I had problems generating vertex arrays. I think it's because I defined the opengl profile to core profile wi...

called glewInit() but glCreateProgram() still crashes my application

gamedev.net - 2013-03-22 02:48:28 - Similar - Report/Block

Dealing with a curious issue. I have three projects in Visual Studio (each in separate solutions) 1. glfx0.70 (an OpenGL shader creation library available here . It compiles to a static library 'glfx.lib') 2. my project (a fairly sophisticated game engine). 3. a tutorial project (a barebone opengl application that draws a triangle, that I...

2D Libs/OpenGL Question

gamedev.net - 2013-03-19 04:54:49 - Similar - Report/Block

I was just wondering what would be the best library/set of libraries for 2D game development on Mac, or if it's best to just use OpenGL? I mean, I've hunted the net a lot lately, and all I've come up with is using SFML in conjunction with OpenGL, but SFML isn't exactly the easiest to install for library use. Something compatible with Xcod...

Library FX sounds (Sound Packs)

audiojungle.net - 2013-02-12 01:47:17 - Similar - Report/Block

Library FX sounds – It is a collection from 12 sounds: 01. Library FX sounds: 00:00 – 00:03 02. Library FX sounds: 00:03 – 00:05 03. Library FX sounds: 00:05 – 00:07 04. Library FX sounds: 00:07 – 00:11 05. Library FX sounds: 00:11 – 00:13 06. Library FX sounds: 00:13 – 00:14 07. Library FX sounds: 00:14 – 00:16 08. Library FX sounds: 00:...

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5x5x5 Chessboard in OpenGL

gamedev.net - 2013-02-11 13:53:47 - Similar - Report/Block

Hi all, I really need some help here. I am developing a 3d chess game, and I have chosen to use the 5x5x5 variant.However, I am at a loose end as I just started learning opengl and c++, and woud really appreciate some help here. I have designed my chess pieces in 3ds max, but i need to export them into opengl. Also, how do I go about crea...

Splash Screen Issues with GLUT & OpenGL

gamedev.net - 2013-01-31 22:04:57 - Similar - Report/Block

Hey all, I'm trying to create a splash / welcome screen for a game I'm working on. I had a look online and found some good info but I'm still unable to get it to work. Ideally I'd like my main to run a function that would initially display the splash screen, after input it would then display the main menu and from there each screen as app...

Comment on Game Fixes: Deathspank (crashing, freezing, black screen, errors, lag) by rwm

geekmontage.com - 2013-01-31 04:13:49 - Similar - Report/Block

For New Game/Continue Game Crashes for DTOV here’s the fix – ‘I went into the program files (x86) folder. turns out most of the game is installed as read-only so it can’t save or create a new game. simply select all files, right click and then uncheck the read-only box. game works great for me now.’...

Discover and implement powerful AndEngine capabilities using Packt's new book and eBook

packtpub.com - 2013-01-17 13:05:42 - Similar - Report/Block

AndEngine is a free Open Source 2D OpenGL Game Engine developed by Nicolas Gramlich. Easy to use, AndEngine includes enough functionality to bring any type of 2D game world to life. AndEngine for Android Game Development Cookbook begins with detailed information on some of the more useful structuring techniques in game design and general...

Intel GMA600 and OpenGL (WDDM 1.2)

eightforums.com - 2012-09-17 10:15:08 - Similar - Report/Block

Good afternoon. On a tablet there is a videocard Intel GMA600. The driver from an official site Intel to put and works, but there is a problem with OpenGL support. At start of any program which demands OpenGL, the system writes that there is no support. Prompt how to solve this problem. PS. That this videocard officially isn't supported...

Help with cal3D + OpenGL Project

gamedev.net - 2012-09-01 15:47:42 - Similar - Report/Block

I was searching around for some open source model-loaders-cum-animation libraries that I was hoping to implement in my project which is basically a simple FPS shooter - "The player shooting asteroids/flying creatures". So I require the targets to be loaded from a model, easily rendered via OpenGL, and animated. I stumbled upon Cal3d, and...

opengl 3.1 and qt and glew

gamedev.net - 2012-08-17 15:01:52 - Similar - Report/Block

hello. I'm still creating a simple opengl engine with opengl 3.1(i have a shader model 4 with my gpu and i would test some new feature), for do experience. I wish create an opengl window and i find some examples with GLEW, there are some problems or constraints with the use of glew? because i created a project that incapsulate the opengl...

OpenGL Texture Blur?

gamedev.net - 2012-08-17 01:26:27 - Similar - Report/Block

Hey, in opengl when I load a texture and stretch it across a face it blurs the picture a bit. I'm guessing this is openGL's default way of stretching textures. Is there a way to change it from texture blur to just normal stretch? For instance: I've drawn an 8*8 pixel image in gimp or something and I put it on a face of a cube in opengl, o...

NVIDIA R305.53 Beta: First OpenGL 4.3 Driver Available for Windows

geeks3d.com - 2012-08-07 12:34:18 - Similar - Report/Block

OpenGL 4.3 specifications have been released yesterday at SIGGRAPH 2012 and NVIDIA gives us the first OpenGL 4.3 capable driver for those who want to play with new OpenGL stuff. OpenGL 4.3 is...

Looking for a book to learn OpenGL ES 2.0 on android

gamedev.net - 2012-07-28 23:15:14 - Similar - Report/Block

I have recently started learning OpenGL 2 (not ES). However I read somewhere that the fixed-function pipeline is deprecated in favour of the programmable pipeline that OpenGL 4 and OpenGL ES 2 offers. So I decided to stop learning OpenGL 2 and move to OpenGL 4. The problem is that my laptop has support for only OpenGL 2. That's because my...

Adding a content reference only on a xna game library

stackoverflow.com - 2012-06-23 06:02:27 - Similar - Report/Block

First of all I'm going to give you a little background on this issue. My solution has 2 windows forms projects (map editor and another tool), one XNA game, a game library and a content project. Im adding the content reference to the library, which is referenced by the forms and the game. This way I thought I would be able to access the co...

HTML5 canvas alternatives for d3.js, graph visualization library

stackoverflow.com - 2012-05-15 00:11:46 - Similar - Report/Block

Is there any Canvas library that is like d3.js (is svg library). I have a website and I coded a graph with svg elements however it is not efficient on smart phone's browsers and works so slow. I now, want to change it with a 2d canvas type of it and see whether it is better or not. Can you suggest a canvas library that is useful for this...

Looking for tutorials on drawing shapes with OpenGL ES 1.0 in Android

stackoverflow.com - 2012-04-24 22:37:32 - Similar - Report/Block

Despite my best efforts, I'm having trouble locating tutorials or general information that aid in learning to utilize OpenGL ES 1.0 to draw shapes such as spheres, cones, etc. I've followed the Android OpenGL ES tutorial for drawing a triangle and have played with that code quite extensively. I'd just like to know how I can move on to mor...

Skybox with OpenGL ES on iOS

stackoverflow.com - 2012-04-18 17:41:20 - Similar - Report/Block

Please give me some hint/source to build a skybox (like street view) in OpenGL ES...after a week I only found a post: Skybox OpenGL ES iPhone and iPad but the link shared by Tommy is broken.

Skybox with OpenGL ES on iOS - NO GLKit + iOS 5.0

stackoverflow.com - 2012-04-18 17:41:20 - Similar - Report/Block

Please give me some hint/source to build a skybox (like street view) in OpenGL ES...after a week I only found a post: Skybox OpenGL ES iPhone and iPad but the link shared by Tommy is broken.

Texture transparency brush with OpenGL ES on iPhone

stackoverflow.com - 2012-03-26 07:06:27 - Similar - Report/Block

I am new to OpenGL and trying to implement an eraser brush which will erase a texture with brush stroke to reveal the background of the opengl view, by adjusting the alpha value at the the brush stroke. the OpenGL view's opaque property is set to NO. I am using the Apple's GLPaint as a starting point. The brush I am using is a texture who...

Using OpenGL on QT without the wrappers

stackoverflow.com - 2012-03-21 00:13:59 - Similar - Report/Block

I'm looking for a GUI toolkit to use in conjunction with OpenGL. QT looks promising but unfortunately it wraps most OpenGL functions in QT classes. Is there any way for me to create an OpenGL 3.3 context in QT and just use the standard C API?...

Adding my own .jar into my adt project is not working

stackoverflow.com - 2012-03-10 20:39:04 - Similar - Report/Block

I made library for my android games and i wanted to add it to another project to test how it works, but when i ran the application, it does not seemed to be able to find my library files(INSTALL_FAILED_MISSING_SHARED_LIBR ARY). I have my library .jar in "libs" folder and i also have it added to my Libraries and Order and Export tabs in bui...

Multithreading OpenGL ES on iOS for games

stackoverflow.com - 2012-03-02 00:06:32 - Similar - Report/Block

Currently, I have a fixed timestep game loop running on a second thread in my game. The OpenGL context is on the same thread, and rendering is done once per frame after any updates. So the main "loop" has to wait for drawing each frame before it can proceed. This wasn't really a problem until I wrote my particle system. Upwards of 1500+ p...

3D Rotation on 2D Gesture/Movement (OpenGL/Cocos3D)

stackoverflow.com - 2012-03-01 18:36:46 - Similar - Report/Block

Im using OpenGL, precisely Cocos3d, to display a globe in an iPhone/iPad project. I want the user to be able to rotate the globe with his finger. Rotating around just one axis works fine, but I don't know how to solve the 3 axis' all together... Capturing the finger movement also works -> I get 2D (x/y) values, but how do I convert these...

OpenGL obj loader for iOS

stackoverflow.com - 2012-02-26 12:00:42 - Similar - Report/Block

I would like to know if there's an iOS library or framework for loading *.obj in an iOS OpenGL project. I would like something simple (as simp have so compiling problem on Xcode 4.2). I tried to find something but without success ... Thanks for your help :)...

Loading PNG textures to OpenGL

stackoverflow.com - 2010-04-18 20:29:06 - Similar - Report/Block

I'm working on a game, and all of my graphics use magenta as transparent/magic color. They are all 32-bit and the magenta is just for conveniency. Anyway, I would appreciate if someone could advice me what library should I use to load my images (I need to load them in GL_RGBA format, both internal and texture specific).

Tutorials and libraries for OpenGL-ES games on Android

stackoverflow.com - 2009-10-27 11:02:03 - Similar - Report/Block

What tutorials and libraries are available which can help beginners to develop 2D and 3D games on Android using OpenGL-ES? I'm looking for tutorials which can help me learn OpenGL-ES, and I'm looking for OpenGL-ES libraries which can make life easier for beginners in OpenGL-ES. Since Android is still small, I guess it may be help-full to...

gluUnProject, gluProject - как без них в OpenGL 3.3 - OpenGL

cyberforum.ru - 2013-05-13 10:57:27 - Similar - Report/Block

Здравствуйте программисты! Вот пишу проэкт в Qt c использованием OpenGL. Может не все знают, но в альфа версии Qt 5.1.0 уже встраиваются функции нового OpenGL для Desktop. Т.е. поддерживаются все версии OpenGL. Я использую версию 3.3, но такие команды как gluUnProject, gluProject просто отсутствуют. Рисовать я научился, а вот связать экра...

Как подключить OpenGL.h ? - OpenGL

cyberforum.ru - 2013-04-22 14:59:43 - Similar - Report/Block

Подскажите, как подключить OpenGL.h. По суперкниге занимаюсь, там этот файл в первом примере нужен. Читал, что OpenGL устанавливается вместе с дровами видеокарты, но тогда непонятно, как его подключать #include // Error: не удается открыть источник файл "OpenGL.h"...

[C++, OpenGL] Hire someone to do OPENGL Homework by davidwood91

freelancer.de - 2013-03-25 13:58:28 - Similar - Report/Block

I need a programmer to build a program for as the following requirements below. There are some codes to work with (see the attached files), and all you have to do is to put the codes together. If you are an experienced programmer with C++ and OpenGL, this task shouldn't be difficult at all..... (Budget: $30-$250 USD, Jobs: C++ Programming...

OpenGL ES 3.0 promet une 3D mobile de folie

mac4ever.com - 2012-08-06 19:52:58 - Similar - Report/Block

Le Khronos Group, en charge des spécifications d'OpenGL, annonce avoir arrêté celle concernant OpenGL ES 3.0, API largement utilisée sur nos périphériques mobiles, iPhone et iPad en tête. OpenGL ES 3.0 amène les graphisme 3D mobiles au stade supérieur affirme le groupe qui précise...

OpenGL ES per Android: introduzione

html.it - 2012-06-25 09:00:00 - Similar - Report/Block

Come utilizzare OpenGL con android? ecco una piccola introduzione. Cosa è OpenGL ES OpenGL ES è uno standard industriale per la programmazione grafica 3D su dispositivi mobile. Khronos Group, un conglomerato che include marchi come ATI, NVIDIA ed Intel si preoccupa di definire ed estendere lo standard. un po'... Autore: Alessandro Zoia Ca...




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